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Woody Guide
By Robo at 2007-05-20 04:29

=Woody=

Contents
1. Strength
2. Advantage Position
3. Recommended Combos
4. Techniques
5. Weakness
6. Not Recommended

---1. Strength---
Woody has the same attack speed as Davis, making him as deadly as Davis in close combat. Even though Woody may not have the necessary get away move in close combat, Woody have Tiger Dash to make up for it. Tiger Dash could use to surprise people in many ways, use to get away when in you are in an disadvantage situation (if Henry going to use flute). Woody are slightly better than Davis when in left right position as he has Tiger Dash. You could either use to wriggle out of it, to quickly change the position to your favourable position, or take a shot at your enemy if you think he has the likely chance to be hit by it. And Woody deal with range character better than Davis. Another thing is Woody has lesser weakness than Davis, which make him a sort of easier to use. The only problem with Woody is he might take a longer while to kill a normal player as his combos are easier to get out of it as compare to other player. Each time a successful punches he lands usually take away about 15-30% of opponent life as compare to Davis which is 25-45%. Woody would need 4-8 successful punches to kill an opponent while Davis would only need 3-4 successful punches.

---2. Advantage Position---
The same as Davis, try to get them into forcing you in close combat by approaching from the top or the bottom. As Woody have the same attack speed as Davis, you will have the higher chance of landing the first hit for most character. When against Davis, try to exploit the weakness I have cover as stated in this guide.

---3. Recommend Combos---
[3.1]
D^A variations
this is what usually happens after D^A
D^A* + >JA + D>J

* If you think enemy recover after D^A, change to D (row) and then DVA

* If you use >JA and enemy recover, you might use D<J on the other direction to try to hit them.

[3.2]
DVA Variations
This is what usually happens after DVA
DVA + *D^A

* If enemy recovers, wait a while before launching D^A, they will get hit if they flip back.

[3.3]
Best
AAA + G + AAAAA + *D^A +...

* If you predict your opponent will recover, delay your D^A by a while so that you can hit them if they flip back.

[3.4]
AAA + wait 0.5 sec + DVA + ...

---4. Techniques---
[4.1]
Flip Kick Counter during Defend
-How to activate-
When defending, immediately after blocking a hit, press D^A

[4.2]
Knock the enemy to the wall
-Details-
After 3 punches, instead of performing any combo, use D>J to hit the enemy to the wall, Woody combo is 2 times deadlier than anybody when his opponent is against the wall.

[4.3]
Counter Dash attack using energy ball
-How to activate-
When enemy is running towards u and u predict he is going to launch a dash attack, use D>A to counter.
Not very wise for the mp usage, try to master dodging it and hit him back.

---5. Weakness---

When woody is using
AAA + D^A + >JA, if you dodge the >JA and you counter back with a <JA on woody. But woody will have a chance of blocking it.

Woody have no general weaknesses, the only way you will be at an advantage is to try your best to dodge his combos. Every time when woody lands a successful punch, he would only take away like 15% of your hp if you dodge well enough. Therefore he would need like 4-8
successful punches to eventually take you down.

---6. Not recommended----

Teleport - apparently it is too slow for a move, if a player manage to predict it he will CAN walk towards your teleporting area and started to hit you. However teleport may come in certain useful situations though. It is more useful when there is no lag.
Whether you want to use this move or not is depend how sharp your opponent is, if they fall into it again and again

  by CAY

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