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=Firen=
Contents
1. Strength
2. Advantage Position
3. Recommended Combos
4. Techniques
5. Weakness
6. Not Recommended
---1. Strength---
Firen strength just like Freeze and John are his special attacks and combos, they are unblockable, after he burns you, you cant do anything, while burning you cant flip back or defend so you can only wait since he does a mistake or he ends his combo.
---2. Advantage position---
Firen is better on an up-down position since he can start all his combos from the same spot as his enemy, Firens punches take more time to end so people many times try punching you when you are still punching so you hit them. A right-left position is not recommended since his arms are on a position that has a very short range.
---3. Recommended combos---
[3.1]
AAA*+D>AAA**
It’s a combo that does decent damage and its not difficult
*if they block simply start the D>AAA from there
**if you are at his side sometimes you may be able to do D>AAA D>AAA but you need to be very close to him
[3.2]
AAA*+D>J+D+>A+A+A**
This is a little difficult since sometimes you wont be able to hit him while he is burning but with practice you should be able to perform it every time
*If he blocks the best you can do is D>A, but if you are not on a good position as to make it you can use D>J from there, then just burn him and stop your D>J after he falls other ways if you stop while he is burning he will burn you too
**You can keep punching him until you make a mistake, he is away from the flames so they cant reach him or until you make a mistakes and make him fall or burn yourself by getting to close to him, but if everything goes ok and you hit him until he is away from the flames or the flames disappear the best you can do is AAA*+DvJ+D>AAA
*If he blocks start with the D>AAA because your DvJ is too slow so they will be able to start hitting you.
[3.3]
AAA*+D<J+D+D>AAA+**D>AAA
* If he blocks the best you can do is D>A, but if you are not on a good position as to make it you can use D>J from there, then just burn him and stop your D>J after he falls other ways if you stop while he is burning he will burn you too
**Sometimes you wont be able to hit him with the whole six fireballs so if you see one misses stop right there
[3.4]
AAA*+DvJ+D+G+>A**+D>AAA+D>A (see important)
AAA*+DvJ+D+G+>A**+>>JA (see important)
*If he blocks you can use D>J from there, then just burn him and stop your D>J after he falls other ways if you stop while he is burning he will burn you too
**If he rows you need to do D>AAA, it will hit him but the DvJ wont hit him anymore
IMPORTANT-you need to be on his same spot to do the DvJ if you are not you will just burn him and yourself too
---4. Techniques---
[4.1]
Countering
You can counter a dash attack with DvJ however DvJ is really slow so it takes practice to know the right moment to start it
[4.2]
Burning away
If you see that your opponent will dash attack you, you can use D>J to run away from him and when he lands on where you should be he will burn because of the flames you leaved
[4.3]
Wall burning
Firen can throw unlimited fireballs when your enemy is near a wall
[4.4]
Jump attack Countering
Jump attacks are not recommended but if somebody is trying to jump attack you, you can use D^J to counter it, you can use D>J and when he is falling burned you can do D>AAA or >>JA
[4.5]
Surprising
When your enemy is close to you you can quickly do a D>J if he defends the flames will broke his defence and then burn him, you can combine this with D>A, however if you do it from to close they will be able to start hitting you before you can burn them and if you do it from too far away they will have time to walk out of your path or hit you with a strong attack like Woody D^A
[4.6]
Trying to end
When your enemy has low hp you can take him down then walk onto his same spot and a little before he stands up do an explosion, if he tries to walk away it will hit him, the only thing he can do is defend, he will block the explosion but then you can start hitting him to breaking his defence and then doing D>AAA
---5. Weakness---
[5.1]
Punching loophole
Like Freeze while Firen is punching he has a loophole if he is on your same spot, so that’s when you need to quickly do a special attack, for example Deep’s DvA or Davis DvA.
[5.2]
Super attack loophole
Firen’s super attack has a loophole on the second kick if you are on his same spot so if he does that just walk backwards and when he misses you start hitting him
[5.3]
Explosion delay
When Firen is trying to make the combo AAA+D^J [3.5] if you block his AAA and he does D^J almost all people reacts and press D again but don’t do it because the explosion will either broke your defence again and hit you, but what many people doesn’t see is that you have enough time after you recover when he broked your defence to start hitting Firen while he is preparing his explosion, excepting Louis and Deep but Deep can use any of his special moves since they are really fast and Louis can use D^J.
---6. Not Recommended---
[6.1]
Super Punch
Firen super punch has a giant loophole so if you break your enemy defence do a D>A or D>J but never A if he is on your same spot or almost on it since he can easily walk away from it
[6.2]
Explosion delay
See [5.3]
[6.3]
Blind Blaze
D>J is very useful to counter jump attacks and sometimes to surprise your enemy but if you start running against your enemy from far away he can easily dash attack you or do a strong attack that takes you down like Woody D^A or Deep DvA or simply walk out of your way.
by CAY
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