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R LF2 Guide
By Robo at 2006-11-11 00:05

R-LF2 is an overpowered mod with new chars.It's well-known for its very good data changing,sprites,chars and the most talked about Hell-Moves.All the chars have low mp cost.Only hell moves cost alot of mp and they cost some of your hp.All moves are edited.Here are the details of it.


A = Attack
J = Jump
D = Defend
(C) = Grab
(G) = Can auto-grab in move
^>v = directions
MI = Mirror Image
Next: The Characters
For the char Guardian's info,go page 23


Deep
The special thing about him is that his sword can help reflect projectiles,even when standing!But only if his sword is facing the projectile.
Moves:
D>A(+A...)Super Energy Blast(range)
DvA(+A...)Strike(close)
DvJA/D^JA Leap Attack(air close)
D>J Dashing Strafe(run close)
D^A Shadow Blades(range big)
JJ/D^JJ Rolling Strafe(air close big)
>>AJ Dragon Strike(run close)
DvJ Explosive Ball(ranged explode)
HELL MOVE:
DvA+D^A+J+DvJ/DvA+A^A+DvJ
Hovering Slash


John
Overpowered because of his lower mp cost.
Moves:
D>A(+A...)(7)Hepta-Energy Blast(range)
D>J Energy Shield(shield die=D^A)
D^A Triple Energy Disks(range homing)
D^J Heal Others(+HP multiple)
DvJ Heal Self(+HP alot)
DvA Laser Stick(shot range)
DJA(A) Binding (slow ranged,grabs)
(C)+DJA/>>DJA Yieldance(grab)
HELL MOVE:
DvA+(AAA...) (less hp, easier to use)
Incantation


Henry
Normal:
A Triple Shot
JA (5)Penta Shot
Moves:
DJA(+A...) Deca Shot(range)
D>J Devil Critical Shot(pierce range)
D>A Raging Dragon Palm(palm)
DvA Shadow Shot(1/2 invisible range homing)
D^J Sonata
HELL MOVE:
D^J+D>J+D>J


Rudolf
A = Triple Ninja Star
Moves:
D>A Deca Ninja Star(range)
D>J Leap Attack(jump close)
D^J Hide(invisble)
DvJ Multiple(clone)
(C)DJA/>>DA Transform(transform)
(C)J/>>DJ Hidden Slash(close)
D^A Teleport to Enemy(teleport)
D^AA Teleport to friend(teleport)
>>DD Catching(grab)
DvA Shadow Ninja Star(homing range 1/2 invisible)
HELL MOVE:
(C)+D^J+DvJ (very bright)
Thousand Slashes


Louis
He is partially the power of ice.Faster.Has delay in moves.
Moves:
>>A Thunder Punch(run close)
>>JA Thunder Punch 2(jump down close)
D>J Thunder Kick(run close)
(G)D^J/(C)J Ice Whirlwind Throw(grab)
D>A(A...) Ice Phoenix Palm(range 2xside)
D^A Energy Blast(range)
DJA Transform to EX
Secret:
D>A+DJA Ice Phoenix Palm 2(range 2xside)
HELL MOVE:
D>A+DJA+D>A
Ice Dragon Punch


Firen
D>A(A...) Atomic Bomb(tail range explode)
D>J Blaze Running(run close ground)
DvJ Inferno 2(average range)
D^J(+J...)/(C)J Destructive Explosion(self)
DvA Summon Fire Sword(weapon)
D^A Summon Fire(All direction homing)
DJA ...
Sword Moves:
A = Fire Blade(short range)
>>A = Fire Slay(short range)
>> >A = Fire Meteor(throw weapon)
Secret:
(C)A Dark Destruction
HELL MOVE:
DJAJA
Fire Dragon


Freeze
D>A(+A...) Ice Blast(range slow)
DvJ Summon Ice Sword(weapon)
D>J Icicle 2(average range ground ice)
D^J Whirlwind 2(range big)
D^A Summon Ice(All direction homing)
JDvJ(DvJ) Icy Strike(air close)
Sword Moves:
A = Ice Blade(short range)
>>A = Ice Slay(short range)
>> >A = Ice Meteor(throw weapon)
Secret:
(C)A Dark Whirlwind
HELL MOVE:
DJAJA
Ice Dragon


Dennis
D>A(+A...)Chasing Blast(homing range)
(C)DvA/DvA Thousand Strafes(close)
D>J(^ or v) Whirlwind kick(surrounding close)
D^A Triple energy Blasts(range fast)
D^J Swallow Kick(run close)
(C)DJA/DJA Hovering Kick(blast,up)
DvJ/(C)DvJ Overlord's Energy Blast(2 blast)
>>D>A Catching(grab)
Secret:
Overlord's Continual Kick
(C)+D>J+DvJ
HELL MOVE:
(C)+D>J+DVJ+DJA
Dancing Swallow


Woody
More to fire.
D^A(A...) Flip Kick(close)
Fire Teleport(Foe) JD^J(teleport)
Fire Teleport(Friend)JDvJ(teleport)
DvA(+A...)Turning Kick(close run)
D>A(A...)Fire Energy Blast(tail fast 2)
D>J Fire Tiger Dash(rush explode close tail)
Secret:
D>JDJA Fire Tiger Dash 2
HELL MOVE:
D>J+DJA+D>J
Fire Hovering Dragon


Davis
D^JA Leap Attack 2(air close)
D>A(A...)Double Energy blast(range split)
(C)DvA/DvA Thousand Strafes(close)
(C)D^A/D^A Dragon Punch 2(close up only)
D>J Catching(grab)
(C)DvJ/DvJ Coquerer's Destructive Ball(Range grab)
Secret:
(C)D>J Conquerer's Continual Punch
HELL MOVE:
(C)D>JD^A
Genuine Dragon Punch


Bandit
Doesn't mean you can play with him here,he has moves that can hurt you a little.Can transform to EX,BEWARE!No hell but secret.
Moves:
D>A Destructive Punch(short range bang)
(C)D>J/(G)D>J Bison Turbulence(grab)
D^J Shadow horn(Speed)
JDvJ Hover Kick(air down close)
Secret:
DJAA...until you morph
Mentamorphosis
BanditEX
Has hell move.
D>A Destructive Punch 2(range bang)
(C)D>J/(G)D>J Bison Turbulence 2(grab)
D^J Shadow horn 2(Speed)
JDvJ Commando Kick(air down close)
DvJ EX Flame(short range0
DJA(A...) Invincible(unhit)
HELL MOVE:
DJA D>A...until he does.Will transform back to normal Bandit


Hunter
Also has new moves.He can't EX though,but is still very dangerous.
Normal:
A = Shot
JA = Triple Shot
Moves:
D>AA Energy Shot(Palm)
D>AJ Critical Shot(pierce)
D>J Roaring Shots(range)
DJA Combo Shots(range)
D^J Assasin Shot(Close)
HELL MOVE:
D>A+DD+JJ+AA
Bloody Arrows


Mark
More irritating and stronger.His hell move is the hardest to do.
D>A(AA)/>>A(AA) Crash Punch(close)
D>J Body Attack(run close)
(C)D^A/(G)D^A Powered upper punch(close)
(C)DvA/(G)DvA Powered lower punch(close)
DvJ Throw Stone(weapon throw)
D^J Throw knives(weapon throw 3)
DJ Stun throw
>>DJA/>>JDJA First Anger
Second Anger
>>(J)DJADJA
HELL MOVE:
>>(J)DJADJADJA
Third Anger


Jack
D>A(AA) Energy Ball(range)
D>J/D>AAAAA Energy Ball 2(range big lasts)
D^A(A)/>>AA(A) Flash Kick(close)
(C)J... Absorption
(C)DvA/DvA Strafe(close)
(C)DvAJ/(C)DvADvJ Strafe Throw
HELL MOVE:
DvA+DvJ+D^J
Thousand Rolling Strafes


Socerrer
D>A Fireball(range)
D>J Ice Blast(range)
D^J Heal others
DvJ Heal Self
D^A Compact Cannon(range mp)
DJA Ice Fire Ball
DvA Magic Wall(shield)
D^AA/JD^A Magic Teleport
HELL MOVE:
DJAD^JD^J
Magic Wheel


Monk
D>A Shaolin Palm(palm)
DJ/>>DJ Golden Shield(reduce damage)
(C)DJA/(>>)DJ A Super Pushing(close)
(C)D>J/(G)D>J Shaolin Strafes(grab)
D^J Energy Punch(range)
HELL MOVE:
DJ+D^A+D>J
Absorptive Key Pattern


Jan
D^J Angel's Blessing(heal air)
D^A(A...) Devil's Judgement(air ball)
DvA God's Punishment(air ball target)
DvJ Heaven's Radiance(ball homing)
HELL MOVE:
D^J+DJA+A...until cast
Angel


Knight
Movement has sound.
D = powered shield
>>D(DD) Hidden
>>A Shadow slash(Speed)
D>A Thunder Attack(air to ground col)
D^J Knight Catch(grab)
D^JD^J/(C)D^J Dance of Sword
D>J Ultra Energy Blast(range pierce never explode)
D^A Guard Wall(surrounding)
HELL MOVE:
DJA A...till cast
Wrath


Justin
D>A Perfoliate Energy Blast(range last)
DvA Shadow Wolf Punch(MI close)
DvJ Chasing Soul Bomb(range last explode homing)
D^J/(C)D^J Purple flame(surrounding)
(C)DJA/(G)DJA Sudden Slaughter
Evil Punch (C)D>J/(G)D>J
Evil Punch 2 (C)D>JJ/(G)D>JJ
HELL MOVE:(HP must be less than 1/2)
D>J J....until cast

Crash Ball



Guardian
Many people ask about this char.It is a moving statue.He has very high damage,hard to kill,slow,noisy(without a doubt)and low in mp cost.He has NO HELL MOVES unlike other chars.Projectiles can't kill him except for some weapons' projectiles.Everyone asks on where to hit him;Here's the answer:
HIT HIS BODY(THE MIDDLE OF THE CHAR)
Use tactics to kill him.You dun have to keep using those hell-moves to kill him.Don't throw any weapons at him;its useless.Cannot carry items.Cannot be grabbed.Auto-Heal.
Moves:
A/>>A Stab
J Capital Slash
>>J/Fall/land on floor Earthquake(surround)
D>A Earth Flame(big range never explode)
D>J(D>J...)Flee(disappear to ground,can be seen but can't be hurt)


LouisEX
More like ranged.
>>A Ultra Thunder Punch
>>JA/JDvJ/JAJ Ultra Thunder Punch 2
D>A(A...)Raging Phoenix Palm
DvA Phoenix Dance 2
(C)DJA/DJA Demon Thunder Punch
(C)D>J(J...)D>J(J...) Phoenix slash
D^J Poenix Persuit(grab)
Phoenix Roar D^JDJA
Phoenix Feather D^A(A...)
HELL MOVE:
D^J *D>JD^J*...until cast


Firzen
One of the most overpowered chars
D>J Demon Cannon
D^A(A...)Overwhelming Disaster
D^J(J...) Artic Volcano
DvJ/>>A Firzen Kick
Secret:
D>A Ice Fire
HELL MOVE:
D>A
DJADJA


Julian
His name is not written properly.This guy is the ultimate Killer Mirror Image Creator.Auto-Heal.
>>A Vice Soul Punch(MI close)
D^A Vice Uppercut
>>D J(J...)/DJA(J...) Vice-Mirror Image
D>A(A...) Vice-Skull Blast
D>J(J...) Vice-Soul Bomb (2 MI)
D^J(J...)/(C)J(J...) Vice-Big Bang
DvJ Vice Duplicate(Clone 1)
DvA Evil Sheild(can't get hurt,kills enemy)
HELL MOVE:
DvA D^J D>J DvJ D^A
Flame


CL
Conrad Leung,the creator himself.He is the Number 1 char of this game.He can even kill a Guardian in a very short while!!!Turns invisible when hit.You can never kill CL unless you hit his big head that looks like Jack's.Cannot be grabbed.Auto-Heal.Dun throw weapons at him,it doesn't work
MOVES ARE ALL UNKNOWN:
D>A(A...) Devil Dash Wind
JD>A Devi Dash Wind 2
JDvJ Devil Commando Kick
(G)D>J/(C)D>J Devil Dance
D^J Devil Big Bang
DvA Devil Ice-Fire Ball
DvJ Devil Destructive Ball
D^A(A...) Devil Thunder Attack
SECRET:Just remember the magic buttons:DJA DJA ___
Recovery: DJA+DJA+DvA
Hide: DJA+DJA+D^A
Destruction: DJA+DJA+DJA
Reincarnation: DJA+DJA+D>A
Fascination: DJA+DJA+D>J
Devil Dragon: DJA+DJA+D^J
Devil Sword: DJA+DJA+DvJ
HELL MOVE:
DJA DJA AJJA
Eternal Death


Richter
A strong character who cannot pick up items.He's a all-rounder and needs a few time's tries to master this guy's uniqueness.When he is hit once,he can't be hit the 2nd time.He can't be grabbed.He has a move that can make hp for himself.Believed to be from the game Castle Vania.Auto-Heal.
MOVES HAVE NO NAME!!!
DvA or A+...)
>>D
>>DJ
D>J/JD>J/>>JD>J/>>DD>J
DvJ (+HP)
D>A/JD>A/>JD>A/>>DD>A
D^A
DJA
HELL:
D^J


Bat
He can transform into a bat. Jumping very low. More to fire.
D^J Burning Bats (homing)
D>A Triple Laser (range)
D>J Shadow Speed Punch (speed)
DvJ Bloody Mutilation (range)
D^A Dracula Bats (homing,die spawn)
DJA Moonnight (change to bat form mp)
HELL MOVE:
JDJA
Devour


Bat Form - Really a Bat
D^J (J...) Burning Bats (homing)
D>A Super Laser (range)
D>J Shadow Kill (speed)
DvJ Splashing Blood (range)
D^A Dracula Bats 2
DvA Explosion Bat
DJA T-sychosis
JD^J Super Leap
HELL MOVE:
JD^JDvJDvJ (must be at a perticular height to a perticular height)
Bat Slaughter"

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by DaDarkAbyss on Sat, 2007-05-19 03:44

Wow Nice List....
Thx For The List

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