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3xA, 3xFireball, near wall 4xFireball (Total 6-7 hits, 225-300MP, 195-240 damage) - The common 3xFireball is nice, as it takes a nice chunk of HP away. Near wall with full MP, you can hit your opponent with 4 Fireballs. Then again, you have to input the move again, so it requires some speed. A good basic combo. Defend against the punches, but the balls will still hit.

3xA, Explosion (Total 4 hits, 300MP, 185 damage) - It's good, but above combo is better.

3xA, Inferno (Total 4 hits, 150+MP, 145 damage) - Forget this, you have fireballs.

3xA, Inferno, 3xFireball (Total 7 hits, 375+MP, 280 damage) - Hoo, boy, this combo rules. Immediately after inputting Inferno, input Fireball. Since it starts with D, Firen will stop using Inferno. A great combo. Evading' Don't get hit by the punches.

Bonus Combo (Near Wall): 3xA, Fireball...Repeat... (Total X Hits, X MP) Walk out after each AAA, this takes some practice. Defend against the punches, but of course balls will still hit. Try jumping out of it or don't get near the wall. Or even counter attacking.
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