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Data Changing
The Data Changer
By shicks_007 at 2007-05-20 03:58

The Data changer

By Razen

Data changing is pretty simple, in this tutorial I will try to explain all the things I know about it.

The things you will need are:

the data changer (found at Jiquera’s website).

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No-base spriting tutorial
By Robo at 2007-05-20 01:27

Here is Akatsuki's first spriting tutorial:

-------------------------------------------------------

To draw parts and the make them coherent (by paschendale):

 

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XYWZ values
By Robo at 2007-05-13 22:58

by Marshall
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Basic FAQ to Data Changing
By Robo at 2007-05-13 22:55
Because there are so many people which ask things about data changing, I'll
answer some of the most common questions in here. Please read this before
asking a question in this section, it may be in this tread already.

Well, at first you’ll need a data changer. You can download it from the
download section.


1: I'm making an attack for my new character, but the character somehow
disappears and I can see his shadow only!

Answer: There could be a couple of problems... The first option is that you
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HOW TO MAKE CHARACTERS:
By Robo at 2007-05-13 22:50
1st step u need to do is figure out if ur a beginner, rookie, improving,
veteran, or expert char creator...

2nd step is to draw! Draw draw draw until ur finished. if ur a beginner, don't
expect too much of urself, cause that my friend, will lead u to no-whereville!
Sprites may take a lot of ur time and may take even months to finish, but no
one said it was easy. if ur havin second thoughts, then maybe u should just
quit now-Be like the loser u really are. if u didn't quit, good luck! some
drawing techniques are:

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Notes on Datachanging
By Robo at 2007-05-13 22:46

Notes on Datachanging

by JackieRabbit5

BALL

<frame> 0 (frame #) carrot
pic: 0 (pic in bmp files #)
state: 3006 (code for what kind of ball it is[3000 regular,
3006 penetrative,3005 w/out shadow])
wait: 1 (how long until next frame)
next: 1 (next frame #)
dvx: 0 (movement of ball going forward[+ #] or backwards[- #])
dvy: 0 (movement of ball going up[- #] or down[+ #])

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Catching Point Tutorial
By Robo at 2007-05-13 22:42
Catching-Point Tutorial
by DarkLord

grabbing

u can use references from louis r-catch frames

itr:
kind: 3 etc etc
itr_end:

this gives a immediate grabbing (meaning it dun need the enemies to go into a
pain of dance mode to grab them)

calculate the x: y: w: h: so that ur tonge would hit them
(u cant grab multi enemies at a goal)

catchingact: (frame number) (frame number)
this is what frames would ur char goes to once ur char do the catching

(the first one is catching the front of ur enemy)
(the second one is catching the back of your enemy)

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Template Fusion
By YinYin at 2007-01-01 20:56

ive had another fusion sample earlier - based on darklords (XIII) "fusion thoughts" which i implemented with a tricky use of state 13 into the running frames of a justin so he could fuse to julian with another justin
but that included deleting one of both - and the fusion was endless (unlike the original firzen one)

so now with blunas new possession move i was able to make a fusion that does not delete the second character and which is also limited (to 1000 time units in this sample) - it also keeps the weapons of both characters
and since this is specific for two characters i was able to get rid of all the bugs i still have in blunas move

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Making a Character Sprite
By Robo at 2006-11-11 00:04
----------------------
How To Make A Lf2 Char?
----------------------
1. Thing U Need To Know How To Create Sprites! (download My Sprite Editing Tutorial)
2. If U Dont Have Any Data Changing Experience: Look For A Good Dc
3. Dont Tell Too Much People About Ur Project, Like Making A Thread! Why?: Cause Then U R
Deflected By The Replys Of Theese People (u Can Start A Thread If A Project Of U Reached
The Beta Version!)
4. Dont Overestimate U!
5. Write Down Ur Ideas For The Char And Think About Them From Time To Time
6. Make A Plan Of What Kind Of Attacks Ur Char Will Need And Then Ask Ur Dc If This

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How to Make Moves
By Robo at 2006-11-10 23:53

Moves Tutorial by Zizibaluba
++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++
################################################## ################################################## #########################
line of = is: another part of the data
line of - is: another piece of the data I'm talking about or something that is important that needs space
line of + is: something else other than explained
box made of _ is: example
a * is: I'll explain more later
a ! is: something important

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